Top rated Path of exile Builds for Marauder Chieftain

The Chieftain focuses on dealing fire harm. Can do that either by himself or by way of his totems which advantage in the defensive nodes within this tree. Now PoeCurrencyBuy shares with you Best four Path of exile Builds for Marauder Chieftain. PoeCurrencyBuy as a professional Poe Currency internet site delivers protected, rapid and low-cost Poe Orbs for you personally. With more than ten years of excellence, we've served a large number of consumers. In case you are hesitating where to buy Poe Exalted Orb, PoeCurrencyBuy is going to be a great decision.

Top rated Path of exile Builds for Marauder Chieftain

TOP#1 The Endgame Incinerator - Chieftain - Beneath 100C - INCINERATE THE SHAPER
This Build can be an endgame viable(in softcore) incinerate totem create. It may kill all T15 map bosses, uber atziri, the Vaal temple trio, all guardians, and the shaper. Doing a number of the highest content deathless is tough. Nevertheless, it is possible with adequate skill.
The content material this build can clear:
* Uber lab
* Frequent Atziri
* Just about every T15 boss in rare corrupted maps. This make handles this content quickly.
* Vaal temple. That is also conveniently handled.
* every guardian. You must roll reasonable mods although. Confirmed in two.four.1.
* Uber atziri (ugly run, but far more skilled play could do it deathless)
* SHAPER. (2.4.0, but you, in fact, keep your dps superior in case your totems don't taunt)

Construct Pros
* Solid evident speed for not significantly investment, even in parties
* Can run any individual map mod and all but the very worst combinations(twinned GMP core eater of souls is not a very good though).
* Incinerate totems demolish the screen with up to 600k DPS(RF and elemental overload up, incinerate at complete power, 50%+ fire penetration)
* Tabula friendly
* Seldom takes hits thanks to totem taunts.

Create Cons
* Leveling is not the best experience ahead of Sosa.
* Life is on the low side; you may take the smaller hits but not the crazy one particular shots.
* Some individuals do not delight in totems.

Construct hyperlinks: http://www.pathofexile.com/forum/view-thread/1750298

Top#2: End-Game Lazy Chieftain Flame Totem Make
In this build, I focused on high DPS in addition to a bit on survivability. Develop is hybrid life + power shield (Thoughts over Matter + Eldritch Battery combo) and utilizes Blood Magic. Chieftain due to the fact Totems leech life for you personally, taunts enemy and immune to reflect.
This Build isn't super meta OP develop. This Build is a simple build enables you to play endgame content. You can do ALL MAP MODS incorporate: no mana regen, no leech, physical and elemental damage reflection, blood magic. It is NOT the ideal league starter make for the reason that it is reasonably slow to level up in the starting.
Quick:
You and your totems have life leech! (Hinekora, Death's Fury);
Totems taunts almost everything, Unique Bosses as well (Yokohama War's Herald);
Symbols immune to fire harm, so immune to elemental reflect (Yokohama War's Herald);
You could have as much as 60% Fire Penetration. Normal monsters have 0% fire res together with your 60% fire Penetration monsters have -60% Fire Res (so You do 60% much more damage);
Do not want any legacy items!
Why not use a Staff with +1 to all gems and +2 to fire gems?
Since I like Whirling Blades! And also the most helpful staff is a lot worse than very good rare dagger + shield. After update 2.five.0 you'll be able to use: Yokohama's Fortress Shield.
Soon after nerf Crit daggers (80% to 50% Worldwide Crit Opportunity Implicit). You can endeavor to use Wand/Sceptre with Flame Dash/Shield Charge instead of Whirling Blades.

Create links: http://www.pathofexile.com/forum/view-thread/1702947

Top#3: Meatball Totem - Video Guide - all map mods T15 - HC - SSF - Budget
In case you in search of that develop, you realize the one that could run all map mods regardless of the combination of all tiers. Survive those moments when one thing epic happens on Game of Thrones, and you are not watching. Do practically all of the content material the game has on the present without needing to farm some 40ex worth of gear on some boring meta construct? Then welcome to my initially develop the guide, Meatball/Firestorm Totem!
I aim to make this something player who is new to Path of Exile can comprehend and take pleasure in while also providing veterans (or rabid totem fanatics like myself) one thing to sink their teeth into and bounce feedback off about. I have been looting and murdering in Wraeclast because beta and have customarily loved totems, finding strategies to maintain them competitive with no sticking to the FOTM is often a challenge! But by way of a large number of hours of experimentation I have located a totem create that doesn't need to sacrifice survivability in favor of crit to scale into late game like most totem builds (and no this is not pizza sticks). Alternatively, we abuse the fantastic mechanic known as "overlap" which will be explained as we delve deeper into the depths of this guide, appreciate!
Develop Pros:
+ tanky using leech
+ five.5k MINIMUM wellness with a Tabula/SotL
+ Extremely price range
+ Simple to play
+ Totems taunt
+ Immune to reflect
+ Can run Every single map mod
+ Solo Self Found viable
+ HC was safe!
Construct Cons:
- Will not "melt" bosses
- Totems aren't for everybody (passive playstyle)
- Uber lab expected for leech (may well struggle the previous T11 without it)
- Tough to four or five crucial Uber Lab as a result of totems melting the whole screen
- Men and women will ask why you aren't just playing Warchief totems
- Not Shaper viable

Construct links: http://www.pathofexile.com/forum/view-thread/1811424

Top#4: Yokohama's Ascendant [Chieftain] Sire of Shards Fireball Totems
Because of the release of Atlas of Worlds, Fireball got a massive 50% extra dmg multiplier on Level 20; fundamentally it is viable suitable from the beginning. People might have found love into Flameblast Totems, but I Sire of Shards-Fireball has superior evident speed, mainly because it scales from new sources as opposed to just from are (Spell, Fire, Projectile, AoE). It has also built in the chance to ignite, which does not sound that valuable but is remarkable for Chieftain.
Build Pros:
-Damage scales seriously nicely into late game (even with 5L without the need of fire pen)
-good clear speed
-HC viable on account of tankyness (playing in SC myself although)
-budget friendly (most products self-found/cheap)
-Blood Magic with a great deal of regen (you can run without, but would have to have a further mana flask)
-Immune to reflect
-Pretty safe against Detonate Dead (only with Pyre)
-can play all map mods
Make Cons:
-...except some crazy shit like 174% quantity with crit, ask/cast speed, temp chains... you will get the concept
-chain mod would be the hardest to run, but viable
-no regen also maps doable, but not preferable to high tier maps
-lacks a little mobility with only flame dash and one quicksilver flask
-Uber Lab can be a bit hard at first attempt, afterward farmable, but...
-can not farm Uber lab nicely (4 crucial runs virtually impossible, as a result of to considerably AoE)
-slow at Levelling until you get your Sire of Shards equipped (Level as melee to this point is preferred, and transition works well because most early nodes added benefits both caster and melee too)

Construct links: http://www.pathofexile.com/forum/view-thread/1736631

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