The reason why Legacy is an abomination is because it is built within the EoC system

I have played Both Deadman mode and Darkscape, I have a good idea of what both modes are now and i would like to give my feedback on Darkscape to help better this mode for the good. I will be focusing on quick points on this mode.


3 economy system:


Darkscape was build on the idea of forcing players to Travel to different zones in the world to stimulate some sort of caravan system in the game. The intention was good but it completely failed in all aspects.


Players only are only using the Low version of the grand exchange because its easy and less effort/risk to move items from zone to zone.. The Ge tax was put into the game to try and force the smuggling and it has horribly failed. Players to player trades in the low zone is what i see now rather than following the caravan concept.


Overall it failed and the system should revert to a single economy system.. If anything i think removing the grand exchange on this mode would be good.


Important changes


1: Revert the world map back to the Standard Rs3 map when you revert to a one economy system.

2: Put Darkscape on worlds on Rs3.. Similar to How Deadman mode is on Osrs.. This is vital for the survival of this mode.

3: Make it so you lose all items on death.. This is meant to be high risk pvp.

4: Completely Remove protect item prayer.. This is meant to be high risk pvp.


Combat stuff (oh boy, here we go.. Legacy mode fixes)


1: Use the old accuracy formula *yes go and get it from Osrs, its whats needed to make Legacy better*


2: The Tier system is awful for pvp and just makes everything static and boring.. Yes your working on armor diversity but its not good enough.. Please look at bring back the old system used back in the day for armor it was done perfectly for the type of combat the game is and would benefit legacy.


3: Don't nerf items past 75... its just a dumb idea.. i am sorry but it really really is.


Why the old Gear system and accuracy formula?


This is what made old combat work so well, Look at Deadman mode you don't see people one iteming even though its possible. This is because armor has a MASSIVE impact on accuracy without causing penalties to your offence.. Mages splash on Dragon hide for example.


This just needs to return..


Side note: I really hate legacy combat.. so i am going to be harsh on it always.. its not as good as eoc nor old combat.. its like the step son no one wanted.. sorry but its true.. If id get my way id have it completely removed.. its just not worth it.


No Safe zones:


Safe zones need to return i think follow deadman modes example.. they work well the way they are setup on there..


I get we have the 3 risk zones and different amount of gaurds.. but it just feels clunky please follow what deadman mode did its rather well to be honest.


Run energy:


We have Rest.. it makes the point of having the Osrs run energy formula pointless.. Please for the love of all that is holy either remove rest or Revert the formula...


Teleporting with items:


Not allowing us to teleport because of the risk zones make sense.. However The economy system doesn't work.. please just allow us to teleport with items however keep the slow teleport time..

It works well.


They should just get rid of Darkscape.


The reason why Legacy is an abomination is because it is built within the EoC system. If Jagex only never released EoC in the first place this whole matter could have been avoided.

Related News


Remove Dual Wielding From Darkscape

Because Darkscape is locked to Legacy combat only, that means that there are no abilities, which means there is no reason for dual wielding to exist and removing it wouldn’t negatively impact combat at all.


Its to much like Runescape3 but just starting over

The sever holds 2500, on a good day I see 500. It's dead and needs an update to welcome players into a thrilling challenging world. Everyone starts then is quitting before cb 100. Its to much like Runescape3 but just starting over


This post is a suggestion for the darkscape devs

I read that the DS developers are trying to figure out a way to make the combat triangle less of a "rock-paper-scissors" game. Here's my thoughts on how to tackle that: from the perspective of armor


Some DarkScape Ideas for improvement

So i was a old school runescape veteran, have come back after about 8 years just to play darkscape, and honestly i absolutely love the game, so the list of all positives would be way to long so instead i'm just going to share some thoughts on how me and a few other people i play with feel and how it's been for the past 2 weeks playing a tonne.


Need some form of Clan Page like Runescape Clans have

The clan I run on Runescape is based of the clan exp gained which I have to spend time tracking xp gains but i'd like more of an option then that.


Darkscape is a fun PvP game

Darkscape is a fun PvP game, and I understand the concept is: Survival. But, thus far, Survival is a joke. You can't step more than 30 feet away from a bank before some 2-H PK'er just runs from nowhere and boom

Leave A Reply

Rsgoldhub Top News


MU Legend Rift Guides for newbies

Rifts exist in numerous places across MU Legend and are very unstable.Once you enter one via a portal, you'll be teleported to an unknown place.Each time you enter the Rift, the map will be determined at random.In other words, even if you enter the exact same Rift portal greater than as soon as, it is possible to play on a various map every time.


MU Legend:News Legend,Has Been Opend

MU Legend's Open Beta Now Reside with New Trailer. The long-awaited addition to the MU franchise launches its worldwide OBT Yesterday.