The Old School RuneScape Skeletal Wyverns how they turned out

Alright guys, I wanted to make this thread to explain how i feel about how the wyvern* i suggested on runelabs turned out. clearly i am happy with them as any player would be seeing their idea come into the game, that aside i will talk about mechanics and tactics as well as drops.

 

Hot&Cold: If this mechanic was based off the concept of adding in a forced learning curve it was done very well.. It took a few hours to figure out how to maintain the balance out very well for every minute away from the fire i spend three minutes next to one and the balance is easy to maintain.

 

Only thing id improve on with the mechanic is making it easier to know how cold you are, If people have not figured this out yet you can see how cold you are based on how intense the frost is on the screen. Its easy to maintain knowing that on High detail but on low detail its very hard to tell.

 

Damage: I see some people complaining about the damage they are doing as they hit very hard, This was 100% exactly what i wanted to have happen.. Given the state of Slayer and the lack of food people use compared to pre-eoc i wanted to see a monster with a credible threat that could kill you and would make you use food.

 

The damage is easy to prevent and this came down to the other thing i really wanted to happen.. Shields needed a use outside of Bossing and those that are getting 110+ kills a trip are using a shield and this is good.. It gives people the option to get fast kills and take high damage or Get slightly slower kills and use less supply's.. This was Exactly what i had hoped would happen and i am extremely happy that it did.

 

The Loot:

 

This is the part i see people complaining about the most and i agree its not as rewarding as it should be.. In part i blame the over inflation and over saturation of items in the game. If this drop table was around in 2010-2011 it would have been very decent.

 

But because of the Economy of the game the drop table needs some improvements.

 

My suggestions:

 

Replace, Dragon dart tip's With, Onyx's Bolt tips (same value of 10-20)

Replace, Rune long With, Dragon Long

Replace, Rune spear with, Dragon spear

 

Add, Rune platebody to the drop table.

Add, Magic/Yew seed to the drop table. (1-2, Rare drop)

 

Skeletal wyverns drop 10-25 rune bolts.. Living drop 10-20 I thimk 30-45 should be the value.

Maybe Add 1-3 noted uncut diamonds or Dragonstone.

 

Overall All my hopes and goals for the Wyverns were met and I cannot wait to earn myself a Wyvern crossbow. I hope everyone is enjoying them and jagex you made my year.

Related News

02
Dec

The RuneScape Camel Warriors - Legacy

why the weakness of this monsters is by far one of the worst ways to kill them. I have nearly maxed gear in every single slot available using prayer, potions, rocktail soups etc etc i have tried many different amours including malevolent, trova, pernix, tectonic whatever.

04
Aug

Changing the Status Quo- Runescape Wildy

Well, Wilderness token's would be a sort of currency that is earned through skilling in the wilderness.

27
Dec

In Runescape Classic Looking Forward

It was at that point i had met three very iconic individuals in my runescape playing time. one was a good friend, he was around my level but he was much older then me.

23
Feb

Runescape Cannons should have a chance at EXPLODING

Now, I believe that Jagex made this alteration to make the invention race fair since I am aware those using cannons get more dps than those who don't so I understand this update is not an oversight.

24
Oct

Runescape Needs Bug-fixing!

The Runescape client now crashes for me quite more often than I feel necessary. It has crashed by various reasons 16 times since I first installed it on Tuesday. 16 times!

06
Apr

GWD 2 Thoughts

Each headpiece will mold the staff in the image of its patron god and provide either special active or passive abilities.

Leave A Reply

Rsgoldhub Top News

18
Dec

MU Legend Rift Guides for newbies

Rifts exist in numerous places across MU Legend and are very unstable.Once you enter one via a portal, you'll be teleported to an unknown place.Each time you enter the Rift, the map will be determined at random.In other words, even if you enter the exact same Rift portal greater than as soon as, it is possible to play on a various map every time.

15
Dec

MU Legend:News Legend,Has Been Opend

MU Legend's Open Beta Now Reside with New Trailer. The long-awaited addition to the MU franchise launches its worldwide OBT Yesterday.