The influence that Player Owned Ports might have on the Eastern Lands

It seems that nothing yet is set in stone so this is the perfect moment to spread yours and mine opinion about this!

I think the influence that Player Owned Ports might have on the Eastern Lands is going to be the biggest debate among RSplayers. In my opinion this can make or break it.

 

We know the accesibility towards 'stuff to do' will be partly locked behind the level requirments POP has set. This means that both getting (90+) levels and completing POP content itself will be mandatory to unlock most important rewards. This is, assuming higher requirments are rewarded with better gear/consumables(/pets hype).

 

My second concern is POP and making this feature more central/important/mandatory in the future. The main reason for this is how I saw this kind of feature turn out in another quite popular game; World of Warcraft.

That game almost lost all of its playerbase with the latest expansion (Warlords of Draenor). The main reason for this was a new system that was introduced, the central part of it had a lot of simularities with facebooktype kindof gameplay (called Mission Command Table in WoW). Instead of doing content in the actual game you had pick and select puppets to get relevant resources for you. Guess what this feature is comparable to? (POP)

 

It's early to tell the impact POP will have the accessibility and playability of Eastern Lands but I hope that those two contentpieces will be seperated as much as possible. It makes sense to me that somehow POP will be involved in introducing the player to Eastern Lands and have some characters intertwine, but that should be it in my opinion.

 

So in short, how do you feel about the Eastern Lands being - partly - locked behind Player Owned Ports? Let me know what you think!

 

I guess the main question will then be if (and how much of it if so) the Eastern Lands is intended to be 'endgame' content. And does it make sense, lorewise and 'characterdevelopmentwise' to have POP decide how much you can play of it.

 

I also think you can't compare content being locked behind a questline and a D&D. Quests are far more important for RS than D&D's; lorewise, gamedefining etc. . Elf City does justice to be unlocked through an epic adventure/questline. It should stay unique in that way.

 

The reason this D&D is okay right now IMO is that it doesn't have that much impact on the ingame world. Some gear - which can be found alternatives for -, okayish amount of xp, extra lore and a moderate way to make money if you want. I really don't like the idea of that this kind of gameplay is needed for impactful real ingame gameplay.

Related News

31
Jul

Runescape:A Day in the life

I'm Mod Deg, a content developer in the team formerly known as "Team 1", and now "The Watch". You're most likely to know me from the recent Tuska and Raids updates, but I'm told that I used to work on other updates.

31
Oct

The Beastmaster nor Yakamaru were designed around a solo tank

The recent patch to Durzag has destroyed any attempts of "walking" him. A bittersweet change which I am grateful for, but dismayed about the execution.

06
Dec

RuneScape developer Jagex expands with first London office

Cambridge-based gaming business Jagex has struck a deal to open its first London office, in a bid by its new Chinese owners to woo tech talent.

07
Sep

I would like to see some prestigious rs items added to the game which cannot be traded

Through Invention I would like to see some prestigious items added to the game which cannot be traded. These items should be built using tradeable items and non-tradeable rs items

15
Nov

BTS Video | Inside Invention – Part 1

Mod Matthe interviews Mod Raven on the podcast sofa - asking a series of questions, all of which are entirely serious, clearly! Topics covered include his typical working day, whether his identical twin brother is more handsome than him and if he'll demonstrate his evil laugh.

19
Oct

What are the biggest differences between RuneScape and DarkScape?

The first two things that come to mind are probably the visual differences (darker skies, piles of skeletons around towns, etc.), and the fact that DarkScape is open-world PvP. Aside from that, DarkScape has most of the same content, history, and lore as RuneScape does.

Leave A Reply

Rsgoldhub Top News

18
Dec

MU Legend Rift Guides for newbies

Rifts exist in numerous places across MU Legend and are very unstable.Once you enter one via a portal, you'll be teleported to an unknown place.Each time you enter the Rift, the map will be determined at random.In other words, even if you enter the exact same Rift portal greater than as soon as, it is possible to play on a various map every time.

15
Dec

MU Legend:News Legend,Has Been Opend

MU Legend's Open Beta Now Reside with New Trailer. The long-awaited addition to the MU franchise launches its worldwide OBT Yesterday.