The 1-runescape item fix you don't want

If you want runescape to be a pvp game, you need to look towards implementing other mechanics from pvp games to solve your problems.

 

probably the #1 way to stop spawn camping as we know it now would be the revive fee. call it what you like, soul sickness, res sickness, death toll, recently revived, tons of games make use of it. In general, you need a method of keeping recently respawned players useless for just a short duration. I'll provide ONE POSSIBLE example of how it could work. if you like the idea but not the way i'd impliment it, say so. the more ideas the better:

 

My version of soulsickness in darkscape:

If you die skulled, you respawn with -50 levels in all skills, and 0 (zero) adrenaline, run energy, prayer points and summon points. note that because constitution has been halved, this means your max hp is effectively halved as well. you gain a buff called "recovering soul" for 3 minutes, during which time all of your skills will regen to full, however, prayer and summon points will only regen at 1/3 the rate, leaving you with 33% of your prayer and summon points at the end of 3 minutes. additionally, altars and obelisks will not hear your call until the end of the 3 minutes.

 

unskulled death results in half these penalties, restoring in 1.5 minutes, including having 1/2 your prayer/summon/run/adren on respawn, regening prayer/sum to 100% in those 90 seconds of recovering soul.

 

what this accomplishes:

you will very likely not be able to equip your weapon for most of the 3 minutes due to missing level requirements.

if you immediately reskull you will have low enough prayer that you will most likely lose your weapon to smite.

increased demand for potions to restore stats after death, namely restore/super restore/prayer potions.

pvp exp grinding will be limited to using weapons about 40 levels lower than normal and will be about 60% of the exp gain due to lower hp and lower attack/str levels.

 

you can still 1 rs item, but abusing respawn will be difficult.

Related News

01
Apr

Runescape GWD2 Melee Guide

You do not need any skill requirements to get inside the dungeon's main chamber.However, you do need 80 in the following stats to fight the bosses themselves

24
Feb

Where The Runescape Player Stands

As it is in game, the player is already born with the potential for a great deal of physical and magical power. In game, this is represented by levelling up our combat skills

07
Sep

I would like to see some prestigious rs items added to the game which cannot be traded

Through Invention I would like to see some prestigious items added to the game which cannot be traded. These items should be built using tradeable items and non-tradeable rs items

07
Jan

The invention runescape skills

I'm aware of the focused minds that Jagex and people who exist in this world like the creators of Jagex, some would say "the illuminati" a.k.a "the enlightened ones".

31
Jul

Week in the Runescape Life

I then catch up with Chronicle, who have their eyes on a particular character from RuneScape lore to host tutorial-like sections. We natter about actors that this person is most like, and come up with some example dialogue.

21
Sep

It was a foolish decision to split Runescape into it

Pkers should be pking smartly. If this game ends up not requiring thought (no depth) in some way then it was a foolish decision to split Runescape into it.

Leave A Reply

Rsgoldhub Top News