RuneScape Guthixian Cache Issue Official

That being said, I am now recreating this thread with a more organized and articulate presentation of the issue itself and the suggestions I and others on the previous post have thrown out there. Any ideas that have been overlooked thus far are greatly appreciated, so please speak up if you have any!

 

The Issue;

 

The Guthixian cache is a source of huge amounts of EXP in a relatively short time, occurring every three hours. However, EXP meant for a medium to large group is now being hoarded by a few players who are max level or close. They enter the cache, wait for players to enter cres form, and then attack, usually killing in one or two hits. This is one of the main issues, as people cannot attack back in cres form, nor can they re-enter to kill the PKer or continue playing. In addition, there is zero risk for the PKers, as if they happen to die in the cache, they keep all of their gear. Another very serious issue is that these few PKers are taking massive amounts of EXP meant for more than two or three people, repeatedly, every three hours. If the game is still supposed to be balanced, even with the PKing aspect, this certainly unbalances it when only a select few are taking all the cache EXP, leveling much more rapidly than people who can't use the cache because of their abuse of it. If the staff is going to implement things in other areas to make it more fair and balanced, I believe the cache should be taken into serious consideration as well, considering all the flaws and ways it can currently be abused. This is an issue that not just me, but countless other people I've talked to in game are fed up with.

 

Ideas and Suggestions;

 

- Allow players to rejoin if they're PKed out.

 

*** Award EXP and perks at the end of the D&D regardless of when the player leaves, and have it accumulate if a player is PKed out and comes back.

- Allow players to attack PKers while in cres form, or don't allow PKers to attack people in cres form.

 

- Change it to a low risk zone, with the maximum level difference available for such a zone, making it possible for players being PKed to have a fighting chance.

 

- Make the cache a safe zone since the point is cooperation.

 

- Tailor the amount of EXP rewarded to correspond with the amount of people in the cache.

 

- Change it so people who are skulled lose their items if they die in the cache.

 

When the original thread was locked, many of my posts with suggestions were hidden which I understand, although I don't know why when other people who were swearing didn't have theirs hidden. At any rate, I will continue to add to this list as I think of the ones I'm missing, and again I would greatly appreciate any I have overlooked!

 

Let's have a civil discussion and find some solutions guys!

 

Also I feel I should point out that this is very different than other skilling; with things like woodcutting, mining, fishing, whatever, you can go right back if you die, and if need be, hop worlds or go to a different location. Normal skilling doesn't reward massive amounts of EXP either. The cache is a totally different story!

Related News

16
Sep

DarkScape updates to lead it into a God Wars II theme?

as OldSchool RuneScape has been confirmed to be non-canon, DarkScape would probably be non-canon as well, which in practice would mean that content here can be developed without having to worry that much about lore and logic

07
Sep

I would like to see some prestigious rs items added to the game which cannot be traded

Through Invention I would like to see some prestigious items added to the game which cannot be traded. These items should be built using tradeable items and non-tradeable rs items

22
Sep

I support Runescape Bank Bidding

I think Bank Bidding could be fun and won't disrupt the economy as much as some seem to think it could, and might even be good for the long term value of GP due to the potential gold sink.

17
Sep

Disable Runespan in Dark-Scape

Disable the runespan because it is not in keeping with the theme of Dark-scape, and less players will train rc, so the high level runes will be worth more, which will cause a market for them.(and make running them more interesting)

23
Feb

Runescape Cannons should have a chance at EXPLODING

Now, I believe that Jagex made this alteration to make the invention race fair since I am aware those using cannons get more dps than those who don't so I understand this update is not an oversight.

12
Sep

Blighted lands for Old Armour

One way to deal with this would be to give players some way to upgrade Dragon armour to Tier 70 while retaining its decorated status. This, however, could affect game balance, or be too complicated.

Leave A Reply

Rsgoldhub Top News

18
Dec

MU Legend Rift Guides for newbies

Rifts exist in numerous places across MU Legend and are very unstable.Once you enter one via a portal, you'll be teleported to an unknown place.Each time you enter the Rift, the map will be determined at random.In other words, even if you enter the exact same Rift portal greater than as soon as, it is possible to play on a various map every time.

15
Dec

MU Legend:News Legend,Has Been Opend

MU Legend's Open Beta Now Reside with New Trailer. The long-awaited addition to the MU franchise launches its worldwide OBT Yesterday.