Gaining Hope for Runescape Quests

Shortly after the first bonus exp weekend, I ended up quitting RS and coming back about 2 years ago. I was shocked at the lack of quests, and, moreover, the lack of quality in many of the quests. Seeing quests as a rare release, and then often being disappointed with the product, I was losing interest until last year.

The last several quests have, in general, been good to great.

 

Nomad's Elegy continues that trend. It's not perfect, but it's nice. Though combat heavy, as I expected from a Nomad quest (I'm not a fan of combat at all, but it is expected with Nomad), it worked well, for the difficulty (though it's definitely bumping up against the grandmaster side of master quests).

 

The story was, overall, well told, with one big exception. I said I love Astrid. Nomad appears, and, though I had the ninja moves to grab his spear and throw it back at him in DAT, I stood by and watched as he destroyed her soul (not that I was too slow, I literally didn't move), and I wasn't shocked, angry, sad...nothing. My character acted like it was a normal part of life to see your wife in the afterlife and watch her soul get vaporized, not getting to even say goodbye as her very essence is removed from existence.

 

The Zanik thing also raised a lot of questions. For Guthix fans, one of the most interesting was that a part of Bandos in her was trying to live, and we know parts of Guthix are out there, too, so...

 

Protecting the ram was a little awkward. This thing of controlling other characters needs to go. This was better than Salt in the Wound, but just barely.

 

The final fight felt pretty good. It was maybe a little hard for a master quest, but only slightly. Controlling the others didn't feel that good, especially the last two. Again, this idea needs to be done away with.

 

I found myself wanting to side with Nomad though. I liked his idea, just not how he did things. He was really brought back around to being the anti-hero!

 

Overall, this is the latest in a number of quests that have been quite acceptable. 

 

This quest, outside of that one huge issue with Astrid, actually took me back, much like Beneath Cursed Tides. It felt...like a classic.

 

It had the twists needed to have a solid story, it had nice puzzles. And, more than that, it didn't do anything too new. It didn't TRY to be massively huge. It was...a quest, not the latest newest greatest boss fight ever with huge chunks of lore just because we can.

 

It gave enough lore, but didn't dump it on us by the boatload. It gave a nice fight, but not some maddening thing that made me want to quit. It had a nice story, with nice puzzles. It reused lots of parts already in the game (places, characters) in a new way (the narrow areas of Yu'biusk acting as choke points, Xenia with a nice background).

 

I'm gaining hope for quests again. This was certainly one of the more enjoyable quests for me, and I'm not even a combat person.

 

Well played, Jagex. Keep it up.

 

I think the souls were saved, with the death of the god. Without thinking about Sliske's game, I actually let Icthlarin finish the monster, justified with the idea that the people were already dead, Death's job was done with them, so let Icthlarin take care of the souls.

 

Gielenor was a huge monster of the week, but it was a nice way of making Nomad the crazy anti-hero he was made to be in Requium instead of the crazy villain he was made to be in DAT.

 

Interesting, I thought of the shredding as quite...metaphorical, the idea that the souls were being used to give the essence of existence to the god, that it uses Nomad as guidance because it was still incomplete, without enough of this "essence" to have it's own thoughts (and Nomad wanted to stop short of giving it that ability so it would always be chained to a mortal).

 

Death was able to cut souls from it, and those souls appeared to be intact.

 

However, I like that there is room for more exploration in this. Zanik talked about a piece of Bandos feeding off her until it killed her. At the very least the soul obelisk, and potentially thousands of souls, are parts of a god now, just like that part of Bandos. What kind of havoc will the existence of such things bring, if they (even if it's ONLY the soul obelisk) starts to drain energy from it's surroundings, in order to try to survive, or even come back to it's full form.

 

I was thinking of other dead gods that have parts (Guthix) or whole bodies (Tuska, V) laying around when she said that, but Gielinor, itself, wasn't completely destroyed without a trace, either...this is what is so good about not dumping half a book of lore into a quest.

 

With the tidbits of lore we got in this quest, we get to question so much.

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