Darkscape Suggestion: Traps,magic effect

Hello Darkscape,

 

As barricades have come out, why not have the ability to make traps. The idea is to make traps with crafting (or hunter skill) and infuse it with magic so it gets an effect.

 

General idea:

The higher the crafting, the higher the trap you can make to infuse with better spells. The better the trap, the greater the effect.

 

Crafting lvl needed to make traps:

 

lvl 1 crafting: elemental strike (air, water, earth, fire)

 

lvl 20 crafting: elemental bolt

 

lvl 40 crafting: elemental blast, ancients rush

 

lvl 60 crafting: elemental wave, ancients burst and blitz

 

lvl 80 crafting: elemental surge, ancients barrage

 

lvl 90 crafting: lunar heals (single and group)

 

 

The traps effect depends on what kind of spell:

 

air: knockback

 

water: slow

 

earth: poison

 

fire: damage burst

 

gale: reduces chance to hit

 

rock: reduces damage

 

blood: siphon % of targets current hp to you

 

ice: freezes

 

lunar: heals

 

The traps are not ment to deal damage, just an effect except for fire, earth and blood traps. The traps would be triggered when walking on them or entering a 3x3 radius with the trap in the middle.

 

Traps can be used defensive (air, gale, rock, water, lunar) or offensive (earth, fire, blood, barrage). This gives a great variety of possible combat tactics, changing the single or group battles in an instant. This could implement a support role where one lays traps to support the group.

 

possible tweaks:

 

Single target traps or aoe traps: aoe traps would have 1 sec delay to activate, to get more players in the radius but would have lesser effect if used for 1 player compared to a single target trap.

 

Thieving skill could be implemented, the higher the skill, the bigger the chance you detect a trap, and even more higher skill to deactivate the trap.

 

Traps only work vs players, not vs monsters.

Related News

24
Feb

Runescape Cannons should have a chance at EXPLODING

Now, I believe that Jagex made this alteration to make the invention race fair since I am aware those using cannons get more dps than those who don't so I understand this update is not an oversight.

18
Jan

RuneScape Brings Memorial To Guthix

RuneScape has decided to add an interesting new layer to its Divination training regimen. As the game now is giving you the chance to find memories of Guthix himself, and then show them off to the world. Note, you must be a registered RuneScape member to partake in this.

14
Mar

I get it that DS had much less players than the normal Runescape

I've been playing Runescape for more than 10 years. I've created a lot of runescape accounts, I really had great times in this game. The game is pretty unique, has fantastic music

12
Jul

Telos is a definite example of the downhill trend Runescape bosses are facing

The mindset of some players astound me - that they can't see how wrong Telos's mechanics are.

07
Jan

The invention runescape skills

I'm aware of the focused minds that Jagex and people who exist in this world like the creators of Jagex, some would say "the illuminati" a.k.a "the enlightened ones".

22
Apr

Vampyre amulet change petition

There are a handful of issues I would honestly love to see changed on the new Vampyre Hunter Amulet.

Leave A Reply

Rsgoldhub Top News

18
Dec

MU Legend Rift Guides for newbies

Rifts exist in numerous places across MU Legend and are very unstable.Once you enter one via a portal, you'll be teleported to an unknown place.Each time you enter the Rift, the map will be determined at random.In other words, even if you enter the exact same Rift portal greater than as soon as, it is possible to play on a various map every time.

15
Dec

MU Legend:News Legend,Has Been Opend

MU Legend's Open Beta Now Reside with New Trailer. The long-awaited addition to the MU franchise launches its worldwide OBT Yesterday.