Dark Scape: An Experience

I died on log-in. Exited the client. 'Nuff said.

 

Well, actually, I kept going, but the fact that I died when spawning in Lumbridge (just to re-spawn) doesn't bode well. Logging into Dark Scape is like going to the midnight release of a game or highly anticipated movie at the theater: the game-store and theater aren't prepared for the traffic. In the same way, Jagex clearly was not prepared for the sheer number of players logging into Dark Scape (or rather, did not take that into account during development).

 

Simply put, there are too many players to get a foot in the door and be productive. When you're a low-leveled player and everyone is killing you (and each other for that matter), it really seems like a good April Fool's joke, but for a serious game, it's a severe hindrance.

 

Certainly, the town guards are present to deter players from attacking one another in an attempt to make playing the game more fair, but when everything is based on a lose-all kind of risk, there is, in a sense, almost nothing to lose because you're always losing it no matter what. It's like a gambler spending their check at the casino for a decent pay-out which they just continuously spend at the casino until they have nothing left. It's essentially the application of insanity.

 

While I would hope that the traffic will die down over time to make playing the game actually feasible, I don't actually foresee the game really being all that playable even if it didn't receive such high traffic. The aim of everyone is to kill each other and get their stuff. You can't gather stuff because you'll be killed and lose it. You can't produce stuff because you'll be killed and lose it. You start back to square one no matter what you try to do.

 

There needs to be better protective measures, such as safe spots (like banks and town centers). All the same, that still doesn't make skilling anymore productive because you're still going to die, which is the biggest issue with Dark Scape.

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