Dark Scape: An Experience

I died on log-in. Exited the client. 'Nuff said.

 

Well, actually, I kept going, but the fact that I died when spawning in Lumbridge (just to re-spawn) doesn't bode well. Logging into Dark Scape is like going to the midnight release of a game or highly anticipated movie at the theater: the game-store and theater aren't prepared for the traffic. In the same way, Jagex clearly was not prepared for the sheer number of players logging into Dark Scape (or rather, did not take that into account during development).

 

Simply put, there are too many players to get a foot in the door and be productive. When you're a low-leveled player and everyone is killing you (and each other for that matter), it really seems like a good April Fool's joke, but for a serious game, it's a severe hindrance.

 

Certainly, the town guards are present to deter players from attacking one another in an attempt to make playing the game more fair, but when everything is based on a lose-all kind of risk, there is, in a sense, almost nothing to lose because you're always losing it no matter what. It's like a gambler spending their check at the casino for a decent pay-out which they just continuously spend at the casino until they have nothing left. It's essentially the application of insanity.

 

While I would hope that the traffic will die down over time to make playing the game actually feasible, I don't actually foresee the game really being all that playable even if it didn't receive such high traffic. The aim of everyone is to kill each other and get their stuff. You can't gather stuff because you'll be killed and lose it. You can't produce stuff because you'll be killed and lose it. You start back to square one no matter what you try to do.

 

There needs to be better protective measures, such as safe spots (like banks and town centers). All the same, that still doesn't make skilling anymore productive because you're still going to die, which is the biggest issue with Dark Scape.

Related News

18
Aug

Runescape Skilling Pets FAQ

Skilling pets were a primary focus during the Developer Q&A. A couple of other topics were also included, but this will just be the information, Q&A, and teasers shown by the JMods during the stream relating to skilling pets.

03
Oct

All Skills Can Affect PvP

Dungeoneering: Create a 60 floor dungeon with static layouts that everyone may enter, with all their gear (no dg gear) bosses ranging in combat level to the level required to unlock them, and PvP being enabled in a High Risk zone

27
Dec

Why Jagex maintains two legacy versions of RuneScape

"We are very much driven by the desires of our community—they decide the fundamental direction of the content we add, and also the way we spend most of our development time."

21
Oct

How runescape account to make money

Game players are basically foreign junior middle school students, very honest, very easy to deal with

21
Oct

provides all kinds of cheap Runescape Powerleveling service

Runescape Dungeoneering (also known as "Dunging" by players) is a skill that was released in RuneScape on 12 April 2010 that is open to both free players and members

25
Dec

Is there any way help this rs player?

I know I cannot spread the names around, so I won't do that here, but I was wondering if there is any way whatsoever to get my rs gold back. Any way at all.

Leave A Reply

Rsgoldhub Top News

18
Dec

MU Legend Rift Guides for newbies

Rifts exist in numerous places across MU Legend and are very unstable.Once you enter one via a portal, you'll be teleported to an unknown place.Each time you enter the Rift, the map will be determined at random.In other words, even if you enter the exact same Rift portal greater than as soon as, it is possible to play on a various map every time.

15
Dec

MU Legend:News Legend,Has Been Opend

MU Legend's Open Beta Now Reside with New Trailer. The long-awaited addition to the MU franchise launches its worldwide OBT Yesterday.