Dark Scape: An Experience

I died on log-in. Exited the client. 'Nuff said.

 

Well, actually, I kept going, but the fact that I died when spawning in Lumbridge (just to re-spawn) doesn't bode well. Logging into Dark Scape is like going to the midnight release of a game or highly anticipated movie at the theater: the game-store and theater aren't prepared for the traffic. In the same way, Jagex clearly was not prepared for the sheer number of players logging into Dark Scape (or rather, did not take that into account during development).

 

Simply put, there are too many players to get a foot in the door and be productive. When you're a low-leveled player and everyone is killing you (and each other for that matter), it really seems like a good April Fool's joke, but for a serious game, it's a severe hindrance.

 

Certainly, the town guards are present to deter players from attacking one another in an attempt to make playing the game more fair, but when everything is based on a lose-all kind of risk, there is, in a sense, almost nothing to lose because you're always losing it no matter what. It's like a gambler spending their check at the casino for a decent pay-out which they just continuously spend at the casino until they have nothing left. It's essentially the application of insanity.

 

While I would hope that the traffic will die down over time to make playing the game actually feasible, I don't actually foresee the game really being all that playable even if it didn't receive such high traffic. The aim of everyone is to kill each other and get their stuff. You can't gather stuff because you'll be killed and lose it. You can't produce stuff because you'll be killed and lose it. You start back to square one no matter what you try to do.

 

There needs to be better protective measures, such as safe spots (like banks and town centers). All the same, that still doesn't make skilling anymore productive because you're still going to die, which is the biggest issue with Dark Scape.

Related News

07
Oct

DarkScape:30k Arrow Shafts just gone?

I have been playing Runescape for over 10 years now and I have never encountered such a troubling issue. Over the last couple nights I have been fletching and reached 30k DarkScape Gold Arrow Shafts from regular logs and then oaks

16
Sep

DarkScape updates to lead it into a God Wars II theme?

as OldSchool RuneScape has been confirmed to be non-canon, DarkScape would probably be non-canon as well, which in practice would mean that content here can be developed without having to worry that much about lore and logic

28
Sep

The 1-runescape item fix you don't want

If you want runescape to be a pvp game, you need to look towards implementing other mechanics from pvp games to solve your problems.

02
Mar

I quit playing runescape about a year and a half ago

So I quit playing runescape about a year and a half ago and recently wanted to start playing again and when I went to login to my account I discovered that the pass had been changed

25
Dec

Is there any way help this rs player?

I know I cannot spread the names around, so I won't do that here, but I was wondering if there is any way whatsoever to get my rs gold back. Any way at all.

08
Sep

Some needed The RuneScape Warbands history

After alot of thought I think an runescape item req'd for Warbands, similar to the Demonic Skull should added. This runescape item I'll refer to as the "Mark of Treachery".

Leave A Reply

Rsgoldhub Top News

18
Dec

MU Legend Rift Guides for newbies

Rifts exist in numerous places across MU Legend and are very unstable.Once you enter one via a portal, you'll be teleported to an unknown place.Each time you enter the Rift, the map will be determined at random.In other words, even if you enter the exact same Rift portal greater than as soon as, it is possible to play on a various map every time.

15
Dec

MU Legend:News Legend,Has Been Opend

MU Legend's Open Beta Now Reside with New Trailer. The long-awaited addition to the MU franchise launches its worldwide OBT Yesterday.