Colored skulls

So I had this idea like three weeks ago, and then heard them say kinda the same idea on the Q&A. SOO IMA THROW IT OUT THERE.

 

Basically make who you kill decide what kinda skull you get.

 

Red skull (I think everyone has had this idea)

Every time you kill another player make their skull turn slightly red. as the skull turns more and more red the more xp other players get for killing the red skulled players. up to like 1.5x

 

Green skull

You gain the green skull for killing in an unsporting like manner.

* Killing players 10+ lvls lower than you

* Killing the same player (with no items) multiple times

* Killing players during non pvp events ( Like the fallen star, I mean come on you get nothing for killing them while they are minning, star dust doesn't drop)

 

Black skull

You get this only if you have killed ALOT of players in a short amount of time. Like 500 in one hour. This skull would diminish as you get killed. This skull would stay black for 24hrs.

 

Golden skull

This is for killing skulled players

This does nothing in game other than show you only kill skulled players.

The golden skull would take like 50 skulled player kills to achieve and only resets when you kill a non skulled player.

 

Ideally all but the black and golden skull would slowly diminish with passing time. The skulls themselves would also serve more of a "Players know what kinda player you are based on your skull" purpose rather than real in game functions.

 

AGAIN just an idea I had, I heard them make reference to an idea kinda like this in the Q&A so I figured I would get my hands in the proverbial soup. Also I know EVERYONE has had an idea like this BUT NOT THIS EXACT IDEA.

Related News

12
Nov

Combat Level Formula Issue from Runescape 2

I understand your confusion about 10 hp, my point was just to show a pure strength with 99 str/hp is 10 combat levels lower than a pure ranger with 99 range and only 10 hp .. it's quite an unbalanced formula.

29
May

Chronicle: Runescape Legends out now on Steam

Runescape Legends, Jagex's card battler based on their popular MMO Runescape, has now been released on Steam.

06
Dec

RuneScape developer Jagex expands with first London office

Cambridge-based gaming business Jagex has struck a deal to open its first London office, in a bid by its new Chinese owners to woo tech talent.

06
Jun

Shattered Worlds Lore-Suggest

It has also been noted that Jagex wish to create a solid lore surrounding this minigame, which is why we are all here today!

15
Sep

The Lord of Vamp ium - Runescape Review

I really hope Mod Osborne's vision of working on quest lines in bursts comes true and we finally finish the remaining 5th age series or at least not leave new ones open for so long.

31
Jul

I thought it would be worth changing their rs drop table

Rune items - Same drop table as Edimmu for the runescape items, but with a rare chance of dropping (these guys have a lower slayer req than abby demons so should be slightly rarer drop chance to abby demons).

Leave A Reply

Rsgoldhub Top News

18
Dec

MU Legend Rift Guides for newbies

Rifts exist in numerous places across MU Legend and are very unstable.Once you enter one via a portal, you'll be teleported to an unknown place.Each time you enter the Rift, the map will be determined at random.In other words, even if you enter the exact same Rift portal greater than as soon as, it is possible to play on a various map every time.

15
Dec

MU Legend:News Legend,Has Been Opend

MU Legend's Open Beta Now Reside with New Trailer. The long-awaited addition to the MU franchise launches its worldwide OBT Yesterday.