Colored skulls

So I had this idea like three weeks ago, and then heard them say kinda the same idea on the Q&A. SOO IMA THROW IT OUT THERE.

 

Basically make who you kill decide what kinda skull you get.

 

Red skull (I think everyone has had this idea)

Every time you kill another player make their skull turn slightly red. as the skull turns more and more red the more xp other players get for killing the red skulled players. up to like 1.5x

 

Green skull

You gain the green skull for killing in an unsporting like manner.

* Killing players 10+ lvls lower than you

* Killing the same player (with no items) multiple times

* Killing players during non pvp events ( Like the fallen star, I mean come on you get nothing for killing them while they are minning, star dust doesn't drop)

 

Black skull

You get this only if you have killed ALOT of players in a short amount of time. Like 500 in one hour. This skull would diminish as you get killed. This skull would stay black for 24hrs.

 

Golden skull

This is for killing skulled players

This does nothing in game other than show you only kill skulled players.

The golden skull would take like 50 skulled player kills to achieve and only resets when you kill a non skulled player.

 

Ideally all but the black and golden skull would slowly diminish with passing time. The skulls themselves would also serve more of a "Players know what kinda player you are based on your skull" purpose rather than real in game functions.

 

AGAIN just an idea I had, I heard them make reference to an idea kinda like this in the Q&A so I figured I would get my hands in the proverbial soup. Also I know EVERYONE has had an idea like this BUT NOT THIS EXACT IDEA.

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