BORING AND UNIMAGINATIVE RUNESCAPE ARC

I am struggling to see how so little content and imagination could have been put into a project that's taken months. It is totally generic and has none of the usual rs quirkyness. 

All the islands look and feel the same; you can't examine stuff; there is no 'magic of discovery'; no really special stuff or rares; no gameplay for 99 players - perhaps u should look at some other mmorgs who manage to keep their high level players active with achievements and scavenger hunts and special gear (that perhaps you can sell in the exotic Grand Exchange). You really need to get some inspiration. 

 

Where are the cluescroll trails via random messages in bottles on uncharted isles; secret caves; treasure maps with an x; scavenging and salvaging stuff to make random decorations; examine texts; different topography (volcanic islands; caves; secret places); the odd island with aggressive monsters; travelling with friends (or being able to make a small group to make your personal 'crew') and having the journey as part of the story... . It's a grind to nowhere atm. 

 

I was looking so forward to this update but as with most of your most recent projects it's soooo linear. Invention was linear and Priff is totally linear (where are the mazes and levels). 

 

ps. Please make it that you can continue with your resources even if you log out - we all need calls of nature and calls of life; it is not a way to try and keep players by forcing them to stay online for a salty crablet.

 

Improvements could be: 

 

1. If you are on an island you are on an island and resources don't just disappear when you log - fair enough they get depleted but I don't feel answering a doorbell or real life should be a problem.

 

2. Need more variety of islands. At the moment they seem paint by numbers. 1. Palm trees; 2. Sand; 3. sea reflections; 4. few tufts of grass; 5. random resources; 6. wavy sand line. Really there is nothing else - is this all we have for 5-6 months work???

 

3. The whole of the arc has completely generic. Supposedly Eastern Lands and we get a Hawaiian bbq. You could have made it mysterious and challenging and into the unknown rather than a 'omg we've been waiting for tourists for sooo long - and that'll be 50 chimes for the Mai Tai'.

 

4. Add some more random content. Really random stuff on islands... not everyone needs the skilling and killing - we would like some fun and achievements.

 

5. There needs to be the very rare odd thing from the random content that can affect mainland rs play.

 

6. High level players need more incentive than a grind to get cape achievements. So many ideas to list here but I can't believe that you spent all your money on generic graphics, tickbox mechanics and nothing on the content.

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