A good few runescape suggestions

I'd like to modify one though - double experience in the wild should only apply once you reach a certain depth, say like past the upper wildy gate. each level of wildy deeper you go gives something like 2% bonus experience from 1-50?

A good few runescape suggestions

It makes it more lucrative then the deeper you go, while it also becomes much more dangerous.

 

The stackable idea makes sense, and I've also been calling for double experience for training in the wildy (the new training additions) since this was introduced, but of course the devs are short sighted on the wildy.

 

I think there are also other improvements that can be made that would encourage less reliance on pker vs skiller nonsense.

 

When killing people, there could be a rare or very rare chance to drop pvp specific items,(armor mostly) that offer set effects useful for pvp. The armor should only be wearable based on someones pvp score, which is determined by the number of people they have killed in the wilderness. The items should be tradable to help pkers make money (otherwise people would only ever enter with welfare gear like rune items, and pkers would continue to not bother fighting eachother).

 

How points are awarded for pking would have to be determined on the amount of damage done and taken, meaning that if you take no damage, you get bugger all pking points and hence making skillers a fairly worthless target for being able to wear pking items.

 

Not exactly a quick fix, but it's something that may go a bigger way towards making pker vs pker more lucrative that the path Jagex is taking where pking = pker vs unarmed skiller minding their own business...

 

I had considered that, but it's just an example of how to measure a real pk vs pk fight as opposed to pk vs skiller fight. There are surely better ways of measuring, but there does need to be some sort of moderation for assigning points in wildy fights. Not all targets are the same, after all (and we dont want people farming kills in lvl 1 wildy with friends just to get an unearnt and unfair advantage).

 

Plenty of possible improvements out there though that are mentioned on these forums for the wildy. It's a crying shame that not a single one seems to have been considered by Jagex, considering their own ideas suck so bad.

Related News

21
Oct

Favorite Prayers in Runescape

The Skinweaver plays an important role not only calling when a tunnel can be collapsed, but also look after you while standing near him with osrs gold.

31
Oct

RuneScape’s 15th anniversary and a brief history of idle games

GameCentral learns how the world’s biggest free MMO is celebrating its birthday, with old school adventures and idle gameplay.

05
Jan

Share my musings about God Wars Dungeon 2

The original God Wars Dungeon was created at a different time. Factions were less prominent with less written about them. Now there is more risk of making lore fails or making the situation come off as bad writing

06
Jun

Shattered Worlds Lore-Suggest

It has also been noted that Jagex wish to create a solid lore surrounding this minigame, which is why we are all here today!

26
Sep

Demonic skull For Darkscape

The item was always dropped on death and would turn to 500k Gp to the player that killed the runecrafter. I would love to see this item added to darkscape with an added change to make it useful in darkscape.

20
May

The influence that Player Owned Ports might have on the Eastern Lands

We know the accesibility towards 'stuff to do' will be partly locked behind the level requirments POP has set.

Leave A Reply

Rsgoldhub Top News